


“my healing abilities don’t even last after the battle ends! That’s how useless I am!!!” These insecurities rely on my experience of the game mechanics, I don’t need any aditional fiction to be able to say “no Sam: you are actually amazing” because being the party healer is concretely one of the most important and often difficult roles in a party 1.īut that second part is even better! Even more subtle! But she goes on to say, basically, that she is inadequate because she’s the healer rather than the tank or DPS, and then goes on to say “my healing abilities don’t even last after the battle ends! That’s how useless I am!!!”. In Get in the Car, Loser we don’t have to rely on this kind of social context exclusively because Christine Love is a game design heavyweight.įirst Sam says her friends are cooler than her, and OK fair enough everyone has these insecurities.

This kind of dialogue relies on the social dynamics between the characters in the game. In games when a character is depressed they might say things like “this other character is smarter than me” or “prettier than me” or whatever, and we have to kind of infer from the context whether the character is being down on themselves or not because who can really say whether characters in a videogame are smarter than one another. In this scene, Sam is going through some heavy feelings of inadequacy.
